If the length is set to custom, admins can specify a custom starting combat power. In this menu admins can also set the game length as well as voting times. An example of this would be Germans being the attackers on TE-Apartments. The section under that, Combat Cost, will specify how much combat power your actions will cost. This mode was released with both a Stalingrad and Pacific theater campaign. Available territories in voting will be a lighter color and ones not valid will be darker. If a team has little to no reinforcements left at the end of a round, the full combat power cost will be expended for their action 75 for attacking and 25 for defending that turn.
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The territory with the most attacking votes will be selected and the game will begin. Sets in seconds the amount of time the attacking team has to vote for the next map in a territory.
RO2 Multiplayer Campaign – Tripwire Interactive Wiki
This gives the multiplayer game more depth than ever before — individual matches now matter for the overall victory or loss in the MP campaign. Due to the nature of Campaign Mode, the attacking team can end up as the attackers on a map where they are the defenders in the standard game. The side that is attacking will now pick the territory and mapvia a vote, ro22 they wish to gain control over.
The section under that, Combat Cost, will specify how much combat power your actions will cost. If the attackers won the map, they will take over that territory in the campaign map allowing them attack access to other territories as well as generating additional combat power for them per turn.
The third section, War Machine, summarizes how many territories your team holds. Sets in seconds the amount of time the attacking team has to vote for the next territory for the first vote at campaign start. If the server is shut down during a campaign, it will pick up on the same turn where it left off. Views Read View source View history. The custom and campaign starting combat values will allow admins to set a value that they feel works best for their server.
Combat power is expended via reinforcements. If the length is set to custom, admins can specify a custom starting combat power. Combat Power is the item which teams will spend while playing the game.
This page was last edited on 23 Septemberat Once a team has achieved one of the two victory conditions own all territories or hold more territories when either team runs out of combat powerthey will have won the campaign.
At this point the defenders will have a vote on if they would like to keep defending or would like to go on the attack. The total combat power you have is listed at the top left under Combat Power. If your team is the defending team you will see this message: They can conserve that combat power by expending less reinforcements during the round. They can choose any territory held by the opposing team that shares a border with a territory they hold.
In this menu admins can also set the game length as well as voting times. Retrieved from ” https: Tripwire testing has shown that short campaigns tend to last 1. In the Gameplay menu server admins have the option to set the server into campaign mode as well as setting which campaign theater map to use. An example of this would be Germans being the attackers on TE-Apartments. Server admins have the ability to easily start, stop or configure maps from the web admin system of their server.
In the Campaign menu, admins can easily configure what maps are available in each campaign territory by dragging and dropping the maps or typing them in manually.
Sets in seconds the amount of time the campaign end or2 and videos will play before restarting the campaign. This is important as each territory your team holds will generate combat power for your team each turn ie: From the Current Game menu, admins now have the ability to see if the server is running a campaign as well as the ability to restart it at any point by pushing the restart campaign button on the Current Game menu.
RO2 Multiplayer Campaign
To set up a server for multiplayer campaign, sever admins can either make changes directly in the games config files or do so via the web admin system. If your team is the attacking team you will see this message: At the start or restart to2 a Multiplayer Campaign game, the starting attacking and defending sides are chosen randomly. It is more costly to attack than to defend.