baiken guilty gear xrd

The fact that it’s faster than j. Privacy policy About Dustloop Wiki Disclaimers. Discussions Rules and Guidelines. Air tatami frame advantage depends on height, whether the first launching hit connects, and how late the mat touches the opponent. Punishable on air IB but generally not on normal block in air-to-air confrontations.

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Baiken unfortunately lost the fan vote to get into Revalator. Azami Sakura is strike invulnerable from startup to active frames and is one of Baiken’s best ways of commanding respect from opponents. Moderately long cancel window Lots of pushback on block.

However it has no invulnerability, meaning it is best used on slow, beefy hits. The old ground level chain. Any other Baiken fans fuilty free to balken your thoughts.

Home Discussions Workshop Market Broadcasts. Very good at stealing rounds and commanding respect from opponents who expected the slower followups. It is a parry that can be activated in neutral or during blockstun, and on a successful catch allows Baiken to act during the period of time where characters are frozen as moves make contact to emphasize the hit effects, and execute a number of followups.


Has a hurtbox extension along the blade that only appears once it goes active, so it will tend to trade. Azami Bakken cannot be YRCed, but if used correctly gives Baiken enough time to sidestep and throw opponents.

Will often clip characters’ hurtbox extensions, but using it carelessly will cause attentive opponents to dash in and take their turn on you.


In addition, the Baiken Discord Server is publicly open. The hitbox and hurtbox are both still quite tall, so don’t expect to low-profile anything. H is more or less always plus on block on a good aerial approach, which makes it a good jump in option. Long active frames and a forgiving special cancel window. Has a flop hitbox that lasts until the tatami touches the ground and does 20 damage. Combos into Tatami Gaeshi on crouching hit, and 2H on counterhit. However, since Hear best guiltty are usually tied to meter, opting to use it has implications for the potency of your offense later on in a match.

Highest upwards reach guklty her air normals. Run Play-style Mixup, Countering. A successful Azami catch can be cancelled into block All Azami followups can be executed and come out during hitstop Standing Azami catches: Use to guolty big normals with bad recovery. Guard cancelled Azami cannot be held unless timed exactly to an incoming attack and behaves more like a parry than a stance.


GGXRD-R2/Baiken – Dustloop Wiki

Pays dearly for mistakes and bad decisions. Decently sized Dust that’s also a good disjoint. Has good active frames and recovery, and moves Baiken forward slightly which helps counteract cumulative pushback in combos and on block.

On normal hit it it gives knockdown. The Hitbox is very long, but deceptively thin for both versions, whiffing airborne or low-profiling opponents in most cases. Cannot do follow-ups while holding back. We have to wait for more Revelator news.

Jump cancelleable on geae or block. Also good for getting around projectiles like Venom’s balls and getting out of the corner, as it allows Baiken to effectively negate the hitstop-based advantage projectiles offer. Far slash is a fairly fast, far poke, but guiltu generally either slightly slower or shorter than other characters f.

Kushodo is the fastest azami followup by a large margin, which allows it to punish where the other followups would be too slow. Big damage normal that is mostly combo fodder, but can be used similarly to Sol’s 6H as a tool to fish for counterhits that lead into big damage.